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Vintrion

5
Posts
A member registered Jul 19, 2018

Recent community posts

Just airing my frustrations of finding a project only after it's been seemingly inactive for quite a few months. Really just wish anything more implicative than a vague maybe slavery and one line of dialogue could get a bit farther than demos. That said, this is still really vague and only as far as three lines of dialogue, but it worked for me. As for actual complaints;

The lack of leveling is actually a bit easier for my preference of losing through simple mistakes; there are a few games I had to leave a save near the beginning of the game or even rush to zones to be as low-levelled as possible. I'm so adapted to RPGMs that it's very hard to ever lose them unintentionally.

The escape parts I'm half/half on; it is nice conceptually and execution isn't the worst but it was lackluster. Rather than being reset to just the beginning I'd like to see a few randomized elements or easier paths being closed off for failing; with them staying closed out from subsequent captures. This might annoy some people, but those types would just Save often and Load upon any kind of loss anyway?

Would've liked a few variant CGs rather than just the one static. Just seems kind of wasteful to not make variants.

Would've also enjoyed a bit more care on background elements, suspiciously human shaped silken objects, more 'environmental storytelling' of travelers getting caught up.

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Goblin eggs will actually just go away with time.

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On Goblins: That explains it then. Doggy-Style skills at the lowest possible Charisma stat of 1 is able to make them submit within four rounds but Nelson/Grapples lack the charisma boosted skill. The only skill that isn't able to make them cum repeatedly at every turn is the standard 'Pound' skill.

On Warlock: Well even if it's just a place-holder I still liked the presence of it being there.

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I'm not actually that mad about it, just that it felt like an oversight and it was the first thing I tested out. 'Who knows' was hardly a 'Not Goblins' It was vague enough that it was a possibility to either case of design choice.

Warlock's new artwork wasn't used in 'Love Ass-sex' I've also noticed.

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Ice Cream cannot be sold or used. Though invisible to character inventory, clogs up 'Sell' inventory
TIARA_OF_CONTROL seems to exists in code, but is found nowhere.
There is a second Helm of Wisdom in the monster shop. Which I suspect it's the Tiara of Control mistakenly added, otherwise I'd continue to think Tiara of Control exists under strange conditions.
(By Design?) Pedantic Goblins cannot be satisfied unless under very specific submission circumstances. Not Full Nelson/Grapple; only Goblin Present'd/Getting Up/Prone. Not Kneeling Blowjobs; only 69. Not Anal Ride; Only Prone-bone'd.
(By Design?) No Goblin-to-Goblin impregnation, only hybrids. This infuriates me more than anything else on this list.

(Not bug; want) I'm hoping to see the off-screen male camp centaurs changed to futa in writing